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修改campaign_difficulty_handicap_effects_tables的1.全局都有效,无论选什么势力都有用2.不同的代码混用不生效DB目录campaign_difficulty_handicap_effects_tables目录下的effect_scope部分生效代码3.effect代码在汉化文件可找的到全部派系行省代码region_to_region_own_text(所在地区)region_to_region_own_provincewide(所有行省)region_to_region_own_factionwide(所有区域)region_to_province_own_factionwide(所在行省)province_to_region_own_factionwide(派系范围)province_to_faction(派系范围)province_to_region_own(行省内所有地区)region_to_force_own_in_adjacent_province(所有毗邻行省军队)province_to_regions_own_in_adjacent_province(所有毗邻行省地区)province_to_region_own(行省内所有地区)province_to_province_adjacent(所有临近行省)province_to_character_when_commanding_army_own(此行省内所有军队)province_to_character_when_commanding_army_own_factionwide(所有陆军)province_to_character_when_commanding_navy_own_factionwide(所有舰船)province_to_character_when_commanding_own_factionwide(所有陆军)general_to_navy_own(麾下舰队)force_to_region_own_raiding(拦路劫掠己方地区时)character_to_force_own_factionwide(派系内所有军力)character_to_general_own_factionwide(派系内所有人物)navy_to_sea_region_own(所在海区)province_to_army_factionwide(所有陆军)province_to_character_enemy(当地人物)province_to_character_own_text(所在行省)province_to_character_when_commanding_army_own(此行省内所有军队)province_to_character_when_commanding_army_own_factionwide(所有陆军)province_to_character_when_commanding_navy_own_factionwide(所有舰船)province_to_character_when_commanding_own_factionwide(所有陆军)province_to_faction(派系范围)province_to_force_any_provincewide(所在军队)province_to_force_enemy_provincewide(当地敌军)province_to_force_own_factionwide(所有陆军)province_to_force_own_provincewide(所在军队)province_to_navy_factionwide(所有舰船)province_to_province_adjacent(所有临近行省)province_to_province_own_factionwide(派系范围)province_to_region_own(行省内所有地区)province_to_region_own_factionwide(派系范围)province_to_region_own_provincewide(所在行省)province_to_regions_own_in_adjacent_province(所有毗邻行省地区)province_to_sea_region_own_factionwide(派系范围)region_to_character_enemy_text(当地敌军)region_to_character_own_text(当地人物)region_to_force_any(所在军队)region_to_force_enemy(当地敌军)region_to_force_own(所在军队)region_to_force_own_in_adjacent_province(所有毗邻行省军队)region_to_force_own_in_adjacent_regions(所有毗邻地区军队)region_to_province_own_factionwide(所有行省)region_to_region_own_factionwide(所有区域)region_to_region_own_provincewide(所在行省)region_to_region_own_text(所在地区)英雄和领主生效代码agent_to_parent_army_own(英雄所在军队)army_to_army_own(领主军队)building_to_force_own_factionwide(派系范围)character_to_adjacent_region_any(邻近地区)character_to_any_province(所在行省)character_to_character_own_armytext(领主军队)character_to_character_own_banner(指定部队)character_to_character_own_banner_black_orcs(指定黑兽人部队)character_to_character_own_banner_goblins(指定地精部队)character_to_character_own_factionwide(所有英雄)character_to_character_own_provincetext(所在行省)character_to_character_own_regionwide_enemy(当地敌方区域人物)character_to_character_provincewide(本行省英雄)character_to_character_regionwide(本地区英雄)敌人和自己行省军队代码character_to_faction(派系范围)character_to_force_enemy_provincewide(当地敌军)character_to_force_own(军中所有部队)character_to_force_own_factionwide(派系内所有军力)character_to_force_own_provincewide(所在军队)character_to_force_regionwide_enemy(当地敌占区军力)character_to_force_regionwide_own(当地我占区军力)character_to_general_own_factionwide(派系内所有人物)character_to_province_own(所在行省)character_to_province_own_factionwide(所有行省)character_to_region_enemy(所在地区)character_to_region_enemy_provincewide(所在行省)character_to_region_enemy_text(位于敌方地区时)character_to_region_own(所在地区)character_to_region_own_factionwide(所有行省)character_to_region_own_provincewide(所在行省)character_to_region_own_pseudo_provincewide(所在行省范围)character_to_region_own_text(位于己方地区时)faction_to_army_own(所有陆军)faction_to_character_own(所有人物)faction_to_character_own_factionwide(所有人物看不见的)faction_to_faction_own(派系范围)faction_to_force_own(所有军力)faction_to_force_own_factionwide(所有军力看不见的)faction_to_navy_own(所有海军)faction_to_province_own(所有行省范围)faction_to_province_own_factionwide(派系行省范围)faction_to_region_own(所有区域){{{effect代码全派系自己打勾/有效}}}说明:((wh2))开头的代码只对新世界派系有用;wh2_main_effect_force_own_campaign_movement_range战略地图移动距离:于当地开始回合的己方军队%+n%wh2_main_effect_stance_line_of_sight_mod战略地图视野距离(老鼠下回合):%+n%wh2_main_effect_agent_field_line_of_sight_mod_dummy战略地图视野距离(全局):%+n%wh2_main_effect_tech_battle_morale_increase_skv_clanrats领导力:氏族鼠部队%+nwh2_main_effect_tech_battle_morale_increase_skv_deathrunners领导力:死亡奔行鼠部队%+nwh2_main_effect_tech_charge_speed_increase_hef_chariots冲锋加成:战车部队%+nwh2_main_effect_tech_armour_increase_skv_clanrats部队护甲:氏族鼠部队%+nwh2_main_effect_tech_armour_increase_skv_slaves部队护甲:奴隶鼠部队%+nwh2_main_effect_tech_armour_increase_skv_slaves_clanrats部队护甲:奴隶鼠与氏族鼠部队%+nwh2_main_effect_tech_armour_increase_skv_stormvermin部队护甲:暴风鼠部队%+nwh2_main_effect_slave_decline_modifier奴隶死亡速率:%+n%wh2_main_effect_slave_income_modifier奴隶产值:%+n%wh2_main_effect_slave_public_order_modifier奴隶惩罚:%+n%wh2_main_effect_tech_agent_recruitment_xp_hef_loremaster_mages新募英雄等级:荷斯魔剑士与精灵法师%+nwh2_main_effect_skv_agent_recruitment_xp_all_agents_and_lords新募英雄与领主等级:%+nwh2_main_effect_agent_action_success_chance_enemies英雄行动成功率所有英雄:%+n%wh2_main_effect_agent_ac
本文标题:全面战争战锤2全局修改代码
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