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I基于Kinect的人机交互系统设计摘要随着技术的不断进步,人机交互的方式也越来越先进,通过肢体动作来操作计算机和游戏机已经成为现实。自从微软推出Kinect体感外设以来,自然的人机交互成为当前的研究热点,通过Kinect外设,可以解除人们受键盘、鼠标等传统交互方式的束缚,具有重要的意义。本论文介绍的就是基于Kinect的人机交互的程序设计。矚慫润厲钐瘗睞枥庑赖。本设计通过Kinect的骨骼跟踪接口,自定义动作,如手臂平伸,手臂前伸,手臂上举等,触发事件后映射为键盘事件,达到操作应用程序的目的。使用者可以选择被控制的对象程序。为了防止他人干扰操作,本程序默认只追踪离Kinect传感器最近的人。聞創沟燴鐺險爱氇谴净。本设计的程序可以让使用者通过手臂动作操作俄罗斯方块、播放PPT、控制音乐播放器、控制视频播放器。未来还可以扩展其他基于键盘控制的程序的操作。残骛楼諍锩瀨濟溆塹籟。关键词:Kinect人机交互骨骼跟踪IITheDesignofMan-machineInteractionSystemBasedonKinect酽锕极額閉镇桧猪訣锥。ABSTRACTAstechnologycontinuestoprogress,human-machineinteractionismoreandmoreadvanced,andbodymovementstooperatecomputersandgameconsoleshasbecomeareality.ThispaperwillintroduceaprogramofKinect-basedhuman-machineinteractiondesign.SinceMicrosoftlaunchedKinectsomatosensoryperipheral,naturalhuman-computerinteractionhasbecomearesearchhotspot.Peoplecanlifttheirshacklesoftraditionalinteractsuchaskeyboard,mouse,andothersthroughtheKinectperipheral,andthiswillbeaimportantsignificance.彈贸摄尔霁毙攬砖卤庑。ThisdesignachievethepurposeofoperatingapplicationsthroughKinect'sskeletontrackinginterface,suchasstretchyourarms,reachyourarms,andupliftyourarms.customactionsandantriggeredeventwhichismappedtokeyboardevent.Theusercanselecttheobjectofcontrolprogram.Inordertopreventtheinterferenceofotherpeople,thisdesignproceduresonlytracksthepeoplewhoisnearesttotheKinectsensor.謀荞抟箧飆鐸怼类蒋薔。TheprogramofthisdesignallowstheusertooperateTetris,Powerpoint,musicandvideoplayer.Itcanbeextendedtootherkeyboard-basedcontrolprogramsoperatinginthefuture.厦礴恳蹒骈時盡继價骚。KeyWords:KinectHuman-machineinteractionSkeletontracking茕桢广鳓鯡选块网羈泪。i目录第一章引言...................................................................................................1鹅娅尽損鹌惨歷茏鴛賴。1.1选题理由....................................................................................................1籟丛妈羥为贍偾蛏练淨。1.2自然人机交互技术的发展........................................................................1預頌圣鉉儐歲龈讶骅籴。1.3国内外发展情况........................................................................................1渗釤呛俨匀谔鱉调硯錦。1.4你就是控制器............................................................................................1铙誅卧泻噦圣骋贶頂廡。1.5Kinect的应用.............................................................................................2擁締凤袜备訊顎轮烂蔷。1.6需求分析....................................................................................................3贓熱俣阃歲匱阊邺镓騷。第二章认识Kinect.....................................................................................4坛摶乡囂忏蒌鍥铃氈淚。2.1两款Kinect对比.......................................................................................4蜡變黲癟報伥铉锚鈰赘。2.2Kinect的硬件组成.....................................................................................5買鲷鴯譖昙膚遙闫撷凄。2.2.1Kinect的“心脏”——PS1080SoC......................................................6綾镝鯛駕櫬鹕踪韦辚糴。2.2.2Kinect的“三只眼”——投影仪和两个摄像头...................................7驅踬髏彦浃绥譎饴憂锦。2.2.3Kinect的“四只耳朵”——麦克风阵列...............................................8猫虿驢绘燈鮒诛髅貺庑。2.3Kinect相关的技术规格.............................................................................9锹籁饗迳琐筆襖鸥娅薔。2.4Kinect工作原理.......................................................................................10構氽頑黉碩饨荠龈话骛。2.4.1KinectforXbox360的产品设计.......................................................10輒峄陽檉簖疖網儂號泶。2.4.2基于“管道”的系统架构....................................................................11尧侧閆繭絳闕绚勵蜆贅。第三章总体设计........................................................................................13识饒鎂錕缢灩筧嚌俨淒。3.1软件概述..................................................................................................13凍鈹鋨劳臘锴痫婦胫籴。3.2软件用户群..............................................................................................13恥諤銪灭萦欢煬鞏鹜錦。3.3软件功能..................................................................................................13鯊腎鑰诎褳鉀沩懼統庫。3.4运行环境..................................................................................................13硕癘鄴颃诌攆檸攜驤蔹。3.5开发环境..................................................................................................14阌擻輳嬪諫迁择楨秘騖。ii3.6软件框架图..............................................................................................14氬嚕躑竄贸恳彈瀘颔澩。3.7软件各模块设计......................................................................................14釷鹆資贏車贖孙滅獅赘。3.7.1初始化窗口.......................................................................................14怂阐譜鯪迳導嘯畫長凉。3.7.2注册Kinect变化事件......................................................................14谚辞調担鈧谄动禪泻類。3.7.3骨骼事件处理...................................................................................14嘰觐詿缧铴嗫偽純铪锩。第四章详细设计与算法分析................................................................16熒绐譏钲鏌觶鷹緇機库。4.1初始化相关模块......................................................................................16鶼渍螻偉阅劍鲰腎邏蘞。4.1.1定义变量...........................................................................................16纣忧蔣氳頑莶驅藥悯骛。4.1.2Window_Loaded窗口载入事件.......................................................16颖刍莖蛺饽亿顿裊赔泷。4.2注
本文标题:基于Kinect的人机交互系统设计毕业设计论文
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