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焦作大学毕业设计(论文)说明书作者:学号:100301133学院(系):信息工程学院专业:计算机信息管理题目:24点游戏主题:Java24点游戏指导教师:职称:讲师2012年12月摘要在现今电子信息高速发展的时代,电子游戏已经深入人们的日常生活,成为老少皆宜的娱乐方式。但是游戏设计结合了日新月异的技术,在一个产品中整合了复杂的设计、艺术、声音和软件,所以并不是人人皆知。直到今天,在中国从事游戏设计的人仍然很少,但是游戏行业的发展之快,远远超过家电、汽车等传统行业,也正因为如此,游戏人才的教育、培养才远落后于产业的发展。适当的娱乐游戏对人们的业余生活是必不可少的。这些游戏的确给人们的业余生活添加了很多乐趣。借鉴网上的边锋游戏,我用java开发设计了24点游戏的实现算法,并在windows图形环境下设计出一个人机交互的游戏系统(类似于纸牌游戏)。论文描述了游戏的历史,开发此游戏的环境,游戏开发的意义。遵循软件工程的知识,从软件问题定义开始,接着进行可行性研究、需求分析、概要设计、详细设计,最后对软件进行了测试,整个开发过程贯穿软件工程的知识体系。此次设计在MicrosoftWindowsXP系统下,以Java为开发语言,在JCreator开发工具上进行游戏的设计与实践。关键词:游戏编程游戏设计事件JavaAbstractIntheeraofhigh-speeddevelopmentofelectronicinformation,computergamehasenterpeople’sdailylife,becomeanamusementadapttooldandyoung.ButGamedesignisacombinationoffast-movingtechnology,thecomplexityofintegratingdesign、art、audioandsoftwareintoasingleproduction,sothistechnologyisn’tknownbyeveryone.up-to-date,therearefewpeopleworkatgamedesignallthesame,whereas,thedevelopmentofgameindustrymorefasterthantraditionalindustryashomeappliancesandautomobile,bythereasonofthissituation,theeducationandtrainingofpersonwithabilityofgamedesigndropbehindthedevelopmentofgameindustry.Properrecreationisindispensableinthepeople’spasttimelife.Certainly,thesegamesenrichpeople’slifewithmoreandmorejoys.Usingthewinggameforreference,Idevelopedanddesignedtherealizationarithmeticof24pointsgame.NextIdesignedahuman-computeralternantgamesystem(similartocardgame).Thethesishasdescribedthegamehistory,hasdevelopedthisgameenvironment,developmentsignificanceofgame.Knowledgeabidingbyasoftwareengineering,definitionbeginsfromsoftwareproblem,proceedtocarryoutfeasibilitystudy,needanalysis,essentialsdesign,detaileddesign,theatlasthascarriedoutatestingonthesoftware,entireexploitationprocesshasrunthroughthesoftwareengineeringknowledgehierarchy.ThecomputergamedesignandpracticearedesignedonJCreatordevelopingplatformwithJavadevelopinginstrument,underMicrosoftWindowsXPsystemthistime.Keyword:GameprogrammingGamedesigneventJava目录摘要...............................................................IAbstract...........................................................II第一章绪论.......................................................11.1电子游戏及其分类...........................................11.2电子游戏发展现状............................................21.2.1电子游戏在国外的发展现状...............................21.2.2电子游戏在国内的发展现状...............................31.3本论文研究的意义.............................................4第二章可行性分析..................................................52.1可行性研究...................................................52.1.1设计目的...............................................52.1.2软件问题定义...........................................52.2技术可行性..................................................52.2.1Java语言特点........................................52.2.2Java的平台划分、开发工具...........................62.2.3开发环境..............................................62.3经济可行性..................................................62.4社会可行性..................................................7第三章需求分析...................................................83.1引言........................................................83.2游戏需求....................................................83.3软硬件需求..................................................83.4接口控制....................................................83.5需求方案论证................................................9(1)VB的优点................................................9(2)C++的优点................................................9(3)Java的优点.............................................10(4)方案的选择..............................................11第四章系统总体设计................................错误!未定义书签。4.1游戏流程设计图.............................错误!未定义书签。4.2游戏运行界面.................................错误!未定义书签。4.2.1进入游戏界面模块图...................错误!未定义书签。4.2.2游戏界面.............................................134.2.3练习模式功能模块图..................................14第五章系统详细设计与编码.........................................165.1游戏详细设计类.............................................165.1.1定义卡片类card........................................165.1.2定义接口variety类....................................165.1.3定义CalculateExpression类............................165.1.4定义FindExpression类.................................175.1.5定义GameMode类......................................185.1.6定义PracticeMode类..................................195.1.7定义RankList类......................................195.1.8定义test类..........................................205.2Javax.Swing描述............................................205.3游戏实现主要方法..........................................21第六章性能测试与分析..............................................236.1系统测试....................................................236.1.1性能的测试............................................236.1.2测试的目的............................................236.2游戏界面菜单选项的功能测试.................................236.3按键事件的功能测试.........................................246.4纸牌的运算测试..............................................246.5测试结果分析...............................................
本文标题:最新Java-24点游戏--毕业设计论文名师资料合集
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