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#Allglobalmodifiersarehere.Theyareappliedfromcertaingame-features.##Effectsarefullyscriptablehere.#ThesenamescanNOTberemovedorchanges,asthecodeusesthem....###########################################################################HandicapModifiers##########################################################################player_handicap={land_forcelimit_modifier=0.5global_regiment_cost=-0.1global_ship_cost=-0.1inflation_reduction=0.05global_revolt_risk=-2war_exhaustion=-0.05core_creation=-0.25advisor_pool=1diplomatic_upkeep=5free_leader_pool=1merchants=30colonists=20diplomats=20missionaries=20stability_cost_modifier=-0.99global_manpower_modifier=2global_revolt_risk=-10max_war_exhaustion=10global_spy_defence=10badboy=-1000infantry_cost=-0.99cavalry_cost=-0.99artillery_cost=-0.99bigship_cost=-0.99lightship_cost=-0.99galley_cost=-0.99build_cost=-0.99merchant_cost=-0.99colonist_cost=-0.99leader_naval_manuever=600army_tradition=10navy_tradition=10global_tax_modifier=2global_trade_income_modifier=2global_ship_recruit_speed=-100global_regiment_recruit_speed=-100merchant_compete_chance=2.5colonist_placement_chance=2.5missionary_placement_chance=2.5spy_efficiency=2.5global_colonial_growth=300range=100colonist_time=-1advisor_pool=10core_creation=-100fabricate_claims_time=-10spy_offence=2.5global_missionary_strength=10dip_tech_cost_modifier=-2mil_tech_cost_modifier=-2adm_tech_cost_modifier=-2technology_cost=-2global_missionary_strength=10naval_maintenance_modifier=-0.99land_maintenance_modifier=-0.99trade_range_modifier=10production_efficiency=1naval_forcelimit_modifier=10land_forcelimit_modifier=5tolerance_heretic=5infantry_power=0.5cavalry_power=0.5recover_navy_morale_speed=1recover_army_morale_speed=1reinforce_speed=1leader_siege=10leader_shock=10leader_land_manuever=10trade_efficiency=1trade_steering=1global_foreign_trade_power=2diplomatic_upkeep=100prestige=5legitimacy=10land_morale=6discipline=2relations_decay_of_me=100diplomatic_reputation=100unjustified_demands=-5}ai_handicap={global_manpower_modifier=0.5land_forcelimit_modifier=0.5global_regiment_cost=-0.1global_ship_cost=-0.1inflation_reduction=0.05global_revolt_risk=-2war_exhaustion=-0.05core_creation=-0.25advisor_pool=1diplomatic_upkeep=1free_leader_pool=1}###########################################################################ProvincialStaticModifiers##########################################################################city={local_tax_modifier=0.25trade_goods_size=1.0fort_level=1}overseas={local_tax_modifier=-0.90#90%penaltyifoverseas.local_spy_defence=-0.05#5%penaltyondefendinginoverseas.regiment_recruit_speed=0.5#50%longertimetobuildtroopsship_recruit_speed=1.0#100%longertimetobuildtroopsgarrison_growth=-0.05#5%penaltyongarrisongrowthlocal_manpower_modifier=-0.5#50%penaltyonmanpower.}coastal={supply_limit=1province_trade_power_value=1.5}non_coastal={province_trade_power_value=1.0}coastal_sea={supply_limit=5}tropical={local_colonist_placement_chance=-0.1#10%penaltylocal_colonial_growth=-10#Harshpopulationgrowthattrition=5#Attritionincreasedby5weightsmax_attrition=5#MaximumAttritionisincreasedby5}arctic={local_colonist_placement_chance=-0.1#10%penaltylocal_colonial_growth=-10#Harshpopulationgrowthattrition=5#Attritionincreasedby5weightsmax_attrition=5#MaximumAttritionisincreasedby5}arid={local_colonist_placement_chance=-0.1#10%penaltylocal_colonial_growth=-10#Harshpopulationgrowthattrition=5#Attritionincreasedby5weightsmax_attrition=5#MaximumAttritionisincreasedby5}sea_zone={max_attrition=5#MaximumAttritionis5}land_province={max_attrition=5#MaximumAttritionis5garrison_growth=0.1#10%basegrowthlocal_manpower_modifier=0.25#25%ofmanpower.}mild_winter={attrition=2#Attritionincreasedby2weightsmax_attrition=2#MaximumAttritionisincreasedby2}normal_winter={attrition=5#Attritionincreasedby5weightsmax_attrition=5#MaximumAttritionisincreasedby5}severe_winter={attrition=10#Attritionincreasedby10weightsmax_attrition=10#MaximumAttritionisincreasedby10}out_of_supply={max_attrition=10#MaximumAttritionisincreasedby10}non_patrolled={local_tariffs=-0.75local_tax_modifier=-0.33trade_goods_size=-0.33}blockaded_base={regiment_recruit_speed=0.2ship_recruit_speed=0.2}#thesearescaledwiththecurrentvalues,solategameblockadeswillbejustasefficient..blockaded_scaled={local_tariffs=-1.0local_tax_modifier=-0.75trade_goods_size=-0.5province_trade_power_modifier=-0.50}no_adjacent_controlled={local_colonial_growth=-5}provincial_tax_income={local_missionary_strength=-0.005#penaltyforeachtax-incomesupply_limit=0.2#20%weightforeachtax-incomelocal_spy_defence=0.01#1%foreachtaxincome.regiment_recruit_speed=-0.01#1%shortertimetobuildtroopsforeachcash.ship_recruit_speed=-0.01trade_goods_size=0.01papal_influence=0.05}capital_city={local_manpower_modifier=0.1#10%bonusonmanpower.tax_income=2#Extraincomebonusgarrison_growth=0.1#10%bonusongarrisongrowth}#Multipliedinprovincesofsamereligion.patriarch_authority={local_revolt_risk=-3local_manpower_modifier=0.33local_tax_modifier=-0.33}colony_level={l
本文标题:欧陆风云四00-static-modifiers修改
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