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Sincethewholeimageisdigital,theresolutioncanbebumpeduplater.Yourfiledoesn'thavetobemuchbiggerthan100MB.Thiswillallowyoutoworkatadecentspeedonyourcomputer.PutthelinedrawingontoitsownlayerandchangethelayerBlendingmodeto'Multiply'.Withthatyoucanplacethelinedrawingontopinyourlayerselectionandallyourcolorwillgobelowitonseperatelayersandnotinterferewiththelinework,whilestillallowingyoutoseetheoriginallinedrawing.因为整体图象是数字式的,决议可能以后提高。您的文件不必须大比100MB。这将允许您工作以正派速度在您的计算机。投入线描它自己的层数和改变层数混和的方式对'倍增'。与那您能安置线描在上面在您的层数选择并且所有您的颜色将去在它之下在seperate层数和不会干涉线工作,当仍然允许您看原始的线描Thewaylayerswork,youcanpaintwithbroadstrokesonelementsinthelowerlayersbecausethelayerabovewillhidethepaintbelow.That'showIstructuremywork.Here,Istartwiththeshadowandthetiresinblack.Theshadowisblurredandonlytheoutsideofthetiresareniceandclean.YoucanseethatIalsoaddedsomebluetotheglassandhintedatsomegreypaintfortheinteriorandtailsectionofthecar.方式层数工作,您能绘以宽广的冲程在元素在更低的层数因为层数上面将掩藏油漆如下。那是怎么我构造我的工作。这里,我开始与阴影和轮胎在黑色。阴影被弄脏并且唯一轮胎的外部是好和干净的。您能看,我增加了某一蓝色来玻璃和并且暗示了一些灰色油漆为汽车的内部和尾部。Usingthepathtool(somethingyoujusthavetolearnbecauseyouwantthecontrol),Ibasicallycutoutthewholebodyofmydesign.Silverisalwaysagoodcolortorenderbecauseitisneutralandreduceshardreflectionsthatcouldtakeawayfromthedesign.Ipickedamediumgreywithjustabluehueinit.Thislayerisontopoftheonewiththetireandglasscolor.Itisveryimportanttoorganizeyourlayers.Itwillmakeyourlifeeasier,especiallyifyouneedtodosomechangeslateron.使用道路工具(某事您必须只学会因为您想要控制),我基本上删去了我的设计整体。银总是一种好颜色回报因为它是中立的和减少能拿走从设计的坚硬反射。我采摘了媒介灰色以一种蓝色颜色在它。这层数是在那个顶部以轮胎和玻璃颜色。它非常重要组织您的层数。它将使您的生活,特别是如果您需要以后做一些变动。Nowyouarereadytosculptyourdesign.Studypicturesorphotographstoseehowdifferentcolorswithorwithoutmetallicpaintreflecttheenvironment.Haveaplanofhowyouwanttoportraythebodyandthechangesofsurfacesonyourdesign.Photoshopisawonderfultooltoallowyoutoaddshadowandhighlightstoyourdesign.Clickonthedodgetooltohighlightandusetheburntooltodarkenyourimage.Youareworkingwiththeexistingpixelsanddon'thavetoworryaboutmaskingetc.YoucanseehowIhavehighlightedtheshoulderofthecarandputadarkcoreatthecenterofthecarpickingupsomelightfromthegroundagain.Youwanttouselarge,softbrushesandtakethetimetogetitright.现在您准备好sculpt您的设计。学习图片或相片看怎么不同的颜色有或没有金属油漆反射环境。有计划怎样您想要刻画身体和表面的变动在您的设计。Photoshop是一个美妙的工具允许您增加阴影和突出对您的设计。点击推托工具突出和使用烧伤工具使您的图象变暗。您工作与现有的映像点,不必须担心掩没等。您能看怎么我突出了汽车的肩膀和再投入了一个黑暗的核心在汽车采摘的中心一些光从地面。您想要使用大,软的刷子和需要时间得到正确。Timetobuildinsomereflectionsanddetails.Istartedwiththesideglassandpillars,andaddedalightreflection.YoucanalsoseehowIplayedwithwarmandcooltones.Acoolbluehintontopreflectsthesky,andawarmbeigepicksupsomegroundcolor.Taillightandsignallights,mirror,tirehighlightsareallfeaturesthatwillhavetobedonerightinordertoaddrealismtothedesign.时刻修造在一些反射和细节。我开始了与旁边玻璃和柱子,并且增加轻的反射。您能也看怎么我演奏了以温暖和凉快的口气。一个凉快的蓝色提示在上面反射天空,并且温暖的灰棕色拾起一些地面颜色。尾灯和信号光,镜子,轮胎聚焦是将必须完成为了增加现实主义来设计的所有特点。Ifyouhavethetimetodesignyourownwheels,renderthemseparatelyandimportthemintoyoursideview.Here,Ijustborrowedthedesignfromanexistingcarandtweakedthemabit.Naturallytheyarealittlebitbiggerthanaproductionversion,butwehaveseenhowbigtiresareemulatingwhatdesignershavebeendoingformanyyears.Youcanbuy26inchwheelsthesedays,wow.如果您有时候设计您自己的轮子,分开地回报他们和进口他们入您的侧视图。这里,我从一辆现有的汽车借用了设计和扭捏了他们位。自然地他们比生产版本稍微大,但我们看见了怎么大轮胎看齐什么设计师做着许多年。您能买26英寸轮子那些日子,哇。Anyway,showingverylittlerubberjustalwayslooksgood.Atlastitistimetoaddsomehighlights.Don'tgooverboardwithit,itcanlooklikepigeonshitveryquickly.That'sactuallyanofficialterm.Littlewhitebrushstrokesshouldgivethecarabitofsparkle.That'sallandyouaredone.Carefullyerasesomeofthelineworkinareaswhereitwasusedtohelpoutline.Thesedon'treallyexistonacar.Doorcutsandgroovesshouldstay.无论如何,显示很少橡胶总看起来好。最后是时间增加一些聚焦。不要做得过分与它,它可能非常迅速看起来象鸽子shit。那实际上是一个正式期限。一点白色刷子冲程应该给汽车一点闪闪发光。那是所有并且您做。仔细地删掉一些线工作在它被使用帮助概述的区域。这些真正地不存在在汽车。门切开并且凹线应该停留。IfyouwanttoputthecarinfrontofabackgroundasIhaveshownhere,youcanplaywiththesideglassandmakeitsee-throughwhichgivesthecarmoredepth.Placeyoursignaturesomewherevisiblebutdon'tletitinterferewiththework.如果您想要投入汽车在背景前面如同我显示了得这里,您能演奏与旁边玻璃和做它看见通过哪些给汽车更多深度。安置您的署名某处可看见但不要让它干涉工作。IntroductionAlthoughweallliketoseeandadmirewellcraftedillustrations,asaprofessionaldesigneryouwillfindthattheseconstituteasmallpercentageoftheworkyouwillproduce.Asadesigneryourjobistocreatemanyandvariedideasinashortspaceoftime,andtodosoinawaythatotherscanseeandunderstandyourthinking.Agoodsketchingtechniquecanfulfilbothofthese.Whenpracticingtosketchitcanbeveryhardatfirsttoknowwhentostop,andsubsequentlyeverydrawingbecomesatimeconsumingrendering.Itisimportanttolearnnottobeoverly'precious'whensketching.Bydoingsoyouwillproducemoreandimprovemuchfaster.虽然我们全部喜欢看和敬佩很好被制作的例证,因为一位专业设计师您发现这些构成工作的小百分比您将生产。因为设计师您的工作将创造许多和各种各样的想法在时间短的空间,并且做如此用其他人可能看和了解您认为的方法。一个好速写的技术可能履行这两。当实践速写它可能是非常坚硬起初知道何时停止,并且每张图画随后成为一费时的rendering。它重要学会结束不'珍贵当速写。将将经过做如此您生产更多和快速地改善。Thistutorialaimstoshowagoodtechniqueforworkingoutideasinbothafastandreadablemanner.Tobeabletoproducesketcheswhichreadas3Dobjects,abasicunderstandingofperspectiveisrequired.Forthisreasonthetutorialbeginsbygivingabriefovervie
本文标题:产品汽车画法步骤
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