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Slide-1(R)GameDesignandTechniques©JayCrossler,GeorgeMasonUniversitySeriousGames&GameDesignLecture1:Intro&GameEnginesJayCrosslerSeniorSoftwareEngineer(R)GameDesignandTechniques©JayCrossler,GeorgeMasonUniversitySeriousGamesHighlightsRelatedKnowledgeZones(InformalKMcategories):•ModelingandSimulation•Education&Training•TrainingTechnologies•ComputingMethodologies•MilitaryPrograms&Operations•MilitarySimulation•SystemsEngineering•HumanFactorsEngineeringSlide-3(R)GameDesignandTechniques©JayCrossler,GeorgeMasonUniversitySeriousGames–MMOG-Massivelymultiplayeronlinegames–1000’sofplayerssimultaneouslyconnecting–(supportedby1000sofself-transformingmachineelves)–Sharingactionsandstate–millionsofobjects–Inpersistentworlds“SeriousGamesInitiativeisfocusedontheusesofgamesinexploringmanagementandleadershipchallengesfacingthepublicsector…useofgamesineducation,training,health,andpublicpolicy”Seriousgames.orgUltimaOnline–1997OriginSystems6.5millionregisteredusersSlide-4(R)GameDesignandTechniques©JayCrossler,GeorgeMasonUniversityLudology–socialscienceanalysisofgamesSlide-5(R)GameDesignandTechniques©JayCrossler,GeorgeMasonUniversityHigherEducationissupportingLudologySlide-6(R)GameDesignandTechniques©JayCrossler,GeorgeMasonUniversityOvercomingNegativeSocialStigmaExcerptfromRaphKoster’sTheoryofFunbookSlide-7(R)GameDesignandTechniques©JayCrossler,GeorgeMasonUniversityRelatedAreas:VirtualEconomiesSlide-8(R)GameDesignandTechniques©JayCrossler,GeorgeMasonUniversityCMU:PeaceMaker-SimulationoftheIsraeli-Palestinianconflict–CarnegieMellonUniversity'sEntertainmentTechnologyCenter–Aimedatconflictresolutionandunderstanding–PlayaseithertheprimeministerofIsraelorThePalestinianpresidentSlide-9(R)GameDesignandTechniques©JayCrossler,GeorgeMasonUniversityNationalInstituteofHealthgamesNanoswarm:InvasionfromInnerSpaceEscapefromDiab()–CollaboratedwiththeChildren'sNutritionalResearchCenterofBaylorCollegeofMedicine–HelppreventchildhoodobesityandTypeIIdiabetesWewanttogetintokids'heads.Gamesareachannelthatreacheschildreninawaytheywanttobereached,““Playerscanlearnthroughactualexperienceaswedeliverpositivemessages,–Tosuccessfullyplaythegame,playersmustsetandachievereallifedietandexercisegoals.Slide-10(R)GameDesignandTechniques©JayCrossler,GeorgeMasonUniversityGameEnginesSlide-11(R)GameDesignandTechniques©JayCrossler,GeorgeMasonUniversityGameEnginesTypicallytailoredtoaparticularkindofgame–firstpersonshooter(FPS)–massivelymultiplayeronlinerole-playinggame(MMORPG)Afewgameenginesincludefacialanimationtoolkits(e.g.SourceEngine)3DgraphicstoolsPhysicsengineAudioAnimationCharacter“AI”Cost:rangesfromopensource(CrystalSpace)to$100K+(UnrealEngine)Visual3DArchitect.NETScreenshotRealmWareCorporationSlide-12(R)GameDesignandTechniques©JayCrossler,GeorgeMasonUniversityTorqueandMicrosoftXNASlide-13(R)GameDesignandTechniques©JayCrossler,GeorgeMasonUniversityCurrentMicrosoftSDKBeliefsVisuallystunningtitles–HalfLife2,Halo2,FarCry,Doom3LargestworldsMostdetailedlevelsofrealismNotjustgraphics:AI,physics,animationLongestdevelopmenttimesExtensions–Maya–Max–Photoshop–WindowsShellXbox360/DirectX10IntegrationIncreasinggeometricdetail–2K→5K→15Ktriangles/character–Moresilhouette–MoreshadowdetailOffloadcommonfunctionstotheGPUVariableTransparencyMappingUnsortedTransparencyTessellation&DisplacementGameGPUDirect3DD3DXSlide-14(R)GameDesignandTechniques©JayCrossler,GeorgeMasonUniversitySlide-15(R)GameDesignandTechniques©JayCrossler,GeorgeMasonUniversitySlide-16(R)GameDesignandTechniques©JayCrossler,GeorgeMasonUniversityGameEngineListEngines:–Torque–Lowcostsetofengines(2D,3D,3D+Shaders),largedevcommunity–3DGameStudio–Hundredsofgames,C-script,manylibrariesofpre-madegames–OGRE–Scene-oriented,3Dengine,opensource,BasicPhysics–CrystalSpace–UsedforModelingandSimulation,Physicsengine,True6DOF–ManyothersatTerrainTools:–L3DT–“Plugable”TerrainGenerationengine,lowcost,importingintoTorque–Terragen2–Amazingphotorealisticterrainsandterrainimagery–Morerealthanreal“Mod”tools:–ReturntoCastleWofenstein/EnemyTerritory-BaseduponanolderversionoftheQuakeengine.–QuakeIII-Oneofthemostheavilymodifiedgamesever.idhasannouncedtheywillmakethegamecodeopensource.–CounterStrike-Agreatstartingpointfortactical&lawenforcementsimsandFPS–CounterStrike:Source-ArebuildoftheoriginalbuttousetheSourceengine.DespiteusingtheSourceengine,youcandialdownthegraphicsandeffectstomakethisrunonamoremodestPCSlide-17(R)GameDesignandTechniques©JayCrossler,GeorgeMasonUniversityGameEngineListMore“Mod”tools:–CallofDuty-COD2addedasmarterAI.Toolsupportisreallyjustforthemapeditorandnotreallyfortheprogramlogic.–UnrealRun-time-ThisisfreeandcanbedownloadedfromtheUnrealDevsite.Verywelldocumented-UT/editordocumentationcanbeappliedprettyeasilyaswell.–MedalofHonorfranchise-BasedontheolderQuakeenginesomodestresourcerequirements.–Halo(PC)–Worksonaverylargenumberofmachinesandnotjusttothehardwareextreme.Youcanonlymakelevelsforanadd-inmultipl
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