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xxxxxxxxxxxxxxx(数字媒体艺术)毕业论文I3D网络游戏角色建模制作研究摘要:目前我国的网络游戏玩家日益增多,而3D游戏则是当下最主流的游戏类型。二十一世纪的今天伴随着索尼公司和微软游戏机的发布,游戏进入了高品质画面的时代。由于游戏硬件的不断发展和进步,以及人们对游戏画面冲击力的不断追求,次世代游戏在品质上面与传统PC相比上了一个大台阶。由此次世代游戏美术制作相关领域的技术发展也受到游戏美术制作人员的巨大关注。以暴雪公司为首的网络游戏飞速发展,如当时的魔兽世界到近期的守望先锋等一批高品质画面的网游,出现在世人面前,吸引了众多游戏玩家的目光。和传统游戏相比,次世代游戏是把次世代数字艺术技术融入到游戏之中,通过增加模型和贴图的数据量来改善游戏的画面效果。本文通过仔细分析说明了角色模型设计的原则、规范和流程,从而深入的分析总结次世代角色模型的创建、高模的制作、法线贴图的烘焙,如何选择合适的建模软件和建模方法进行游戏角色的制作。关键词:maya,zbrush,角色建模,贴图渲染,Photoshopxxxxxxxxxx((数字媒体艺术)毕业论文IINetwork3DgamerolemodelingresearchAbstract:Atpresent,China'sonlinegameplayersareincreasing,and3Dgameisthemostmainstreamgametype.Twenty-firstCenturytodaywiththereleaseofSonyCorpandMicrosoftconsoles,thegameenteredtheeraofhigh-qualityscreen.Duetothecontinuousdevelopmentandprogressofthegamehardware,aswellasthecontinuouspursuitoftheimpactofthegamescreen,thenextgenerationgameinthequalityabovethetraditionalPCcomparedtoalargestep.Bythisgenerationgameartproductionrelatedfieldoftechnologydevelopmentalsobygameartproductionpersonnelgreatattention.Blizzardcompaniesledbytherapiddevelopmentofonlinegames,suchasthethenWorldofWarcrafttothevanguardoftherecentwatchanumberofhigh-qualityscreengames,appearedintheworld,attractingmanyplayerseyes.Comparedwithtraditionalgames,thenextgenerationgameisthenextgenerationofdigitalarttechnologyintothegame,byaddingmodelsandtexturestoimprovetheamountofdatathegamescreeneffect.Throughcarefulanalysisshowstheprinciples,normsandproceduresofrolemodeldesign,thusfurtheranalyzingandsummarizingtherolemodelofthenextgenerationtocreate,manufactureofhighmodelandtexturebakinglaw,makingmodelingsoftwareandhowtochoosetheappropriatemodelingmethodofgamecharacter.Keywords:Maya,ZBrush,rolemodeling,texturerendering,Photoshopxxxxxxxxxx((数字媒体艺术)毕业论文III目录第1章绪论........................................................................................................11.13D游戏角色的研究意义........................................................................................................11.23D网络游戏行业现状.............................................................................................................1第2章游戏角色制作概述...............................................................................22.1游戏角色的作用.......................................................................................................................22.2游戏角色制作的关键技术.....................................................................................................2第3章游戏角色的制作思路...........................................................................33.1角色的设定与创意..................................................................................................................33.2角色的特点................................................................................................................................4第4章游戏角色建模工具...............................................................................54.1三维制作软件...........................................................................................................................54.1.1MAYA功能介绍..............................................................................................................54.2雕刻软件....................................................................................................................................54.2.1ZBRUSH功能介绍..........................................................................................................54.3ZBRUSH雕刻...............................................................................................................................64.3.1自定义笔刷..........................................................................................................................64.3.2笔刷的控制..........................................................................................................................7第5章角色建模的制作流程...........................................................................85.1制作基础模型............................................................................................................................85.1.1角色低模制作.......................................................................................................................85.1.2高模雕刻............................................................................................................................105.2UV拆分......................................................................................................................................175.3贴图烘培与绘制.....................................................................................................................19xxxxxxxxxx((数字媒体艺术)毕业论文IV致谢.................................................................................................................26参考文献.............................................................................................................27xxxxxxxxxx(数字媒体艺术)毕业论文1第1章绪论1.13D游戏角色的研究意义网络游戏是一种新兴的产业,从上个世纪救末的初级发展到近几年来的快速发展,可谓是如日中天,现在的网络游戏产业处在成长阶段并快速趋向成熟发展的阶段。网络游戏的发展势头十分迅猛,近几年已经愈发壮大。游戏设计风格也日趋成熟稳定,而这也奠定了网络游戏日后的走向。国内外对于游戏需求的研究都是集
本文标题:3D游戏角色建模制作论文
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