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中文摘要-I-摘要随着现代视听技术的发展,出现了各类各样的影音系统。在我国,视听设备、行业在近些年得到了飞速发展,大众化的产品从无到有,产品的价格和成本大幅度地下降。家庭影院日益普及,丰富了广大人民群众的文化生活,提高了生活质量。传统的立体声系统大多是双声道的,只能保持声音的部分空间分布特性,为听众提供二维的平面分辨能力,无法再现三维的空间音响效果。尽管多声道环绕声的出现有效地解决了这一问题,但这种系统需要特制的节目源,对重放设备和听音环境的要求严格,使它的应用受到了限制旷有鉴于此,人们提出了虚拟环绕声的理论,并围绕它进行了多方面的研究。,对两声道虚拟环绕声系统的研究是本文的目的所在。在文中,我们首先介绍了声像定位理论,分析了优先效应、耳廓效应、ITD、I/D、头部相关传递函数、反射与混响等因素对听觉定位的影响,跟着对用两只音箱虚拟空间声源的技术进行了理论分析和推导,对音箱的串音消除技术作了比较深入的探讨。我们也比较了不同类型的虚拟环绕声系统,将重点放在了对SRS--3D技术的研究上。通过对SRS--3D系统原理和结构的分析,提出了一种设计该系统的关键部分——频率补偿网络的方法。为了确认所提方法的可行性,我们通过计算机用MATLAB作了模拟实验,得到了比较理想的听觉效果。而且我们用SRS音频处理芯片设计了具体的电路,与计算机模拟的结果进行了对比分析,证明了我们所提方法的实用性。虚拟环绕声系统通过对人的听觉心理特性的模拟,利用一对音箱就能在普通音源的重放中实现三维环绕声。这类系统结构简单,也能达到一定的听觉效果,在居室较为狭小的家庭或不宜采用多通路系统的场合(如多媒体计算机)具有相当广泛的应用前景。关键词:虚拟环绕声头部相关传递函数声音恢复系统串音消除混响-II-AbstractVariouskindsofAVsystemscameoutwiththedevelopmentofmodernvideoandaudiotechnologies.Havinggainedagreatimprovementduringtherecentyearsinourcounty,AVindustrysuppliedmanypopularcommodities.ThepriceandcostofAVequipmentsdecreasedgreatlyandAVsystemsenteredgeneralfamliesrapidly,whichenrichedpeople’Sculturemovementsandimprovedtheirlifequalities.Traditionalstereosystemsgenerallyhaveonlytwochannels,asaresulttheycanrepresentthespatialdistributionofsoundfieldpartly,andreproducea2Dratherthan3Dhearingeffect.Multi-channelsurroundsoundsystemscomeabouttosolvethisproblem,butthiskindofsystemrequiresthesoundsourceprogramtobetreatedspecially,alsoithassevererestrictstohardwareandcircumstance,alloftheserestrainitsapplication.Inviewofthissituation,peoplebringaboutthetheoryofVirtualSurroundSound(VSS)andcarryaboutmanyresearches.Itisjustthepurposeofthisthesistoexplorethedual—channelvirtualsurroundsoundsystems.Thethesisfirstintroduceshumansoundlocationtheory,analyzingthecuesofPrecedenceEffect,PinnaEffect,1TD,IID,HeadRelatedTransferFunction,reflectionandreverberation.Thenwecarriedaboutresearchonthetechnologyofvirtualizingsoundsourceusingtwoloudspeakers,anyexploredthecrosstalkcancelationtechnologydeeply.AftercomparingdifferentkindsofVSSsystems,weplacedouremphasisontheaspectofSRS--3Dtechnology.ThroughanalysisonSRSsystem’Sprincipleandconfugration,weputforwardamethodofdesigningthepivotalfilter(PerspectiveNetwork).Toconfirmthefeasibilityofthismethod,wemadesomeexperimentsoncomputerusingMATLABandgotrathersatisfyingeffects,AlsowedesignedapracticalcircuitusingSRSaudioprocessIC,comparedtheresultswithcomputersimulationandtestifiedourmethod’Spracticability.Throughsimulationtohumans’spatialhearingcharacteristics,VSSsystemCanreproducenormalsoundsource’S3Dsurroundeffectusingapairof-III-loudspeakers.Thiskindofsystemhassimpleconfigurationandcanproducequitelifelikesense,soitmaybehaveanextensiveapplicationinsmallroomfamiliesorcircumstancesnotsuitformulti-channelsurroundsystems(suchasmultimediaPC).Keywords:VirtualSurroundSoundHeadRelatedTransferFunctionSoundRetrievalSystemCrosstalkCancelationReverberation目录-IV-目录摘要..........................................................................................................IAbstract........................................................................................................II目录........................................................................................................IV第一章绪论...................................................................................................11.1引言......................................................................................................11.2环绕声技术的发展...............................................................................11.2.1杜比专业逻辑环绕声系统...........................................................31.2.2杜比数字环绕声系统...................................................................41.2.3DSP环绕声系统..........................................................................41.2.4两通路虚拟环绕声系统...............................................................51.3虚拟环绕声系统的简介.......................................................................61.4本文的主要内容...................................................................................7第二章两通道虚拟环绕声系统的原理及数学模型......................................82.1声像定位理论.......................................................................................82.1.1优先效应和耳廓效应...................................................................82.1.2ITD和IID...................................................................................102.1.3头部相关传递函数(HRTF).........................................................132.1.4反射与混晌................................................................................162.2虚拟环绕声系统的分类.....................................................................212.2.1听觉传输立体声系统.................................................................212.2.23D准虚拟环绕声系统...............................................................222.2.3多通路环绕声的虚拟重发.........................................................23目录-V-2.3虚拟处理技术.....................................................................................232.3.1原理分析...........................................................................
本文标题:SRS虚拟环绕声处理及功放系统设计
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