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编辑器菜单翻译:SELECTIONMODIFIERS选择修改器MESHSELECT网格选择POLYSELECT多边形选择PATCHSELECT面片选择SPLINESELECT样条线选择FFDSELECTFFD选择SELECTBYCHANNEL按通道选择SURFACESELECT(NSURFSEL)NURBS曲面选择PATCH/SPLINEEDITING面片/样条线编辑EDITPATCH编辑面片EDITSPLINE编辑样条线CROSSSECTION横截面SURFACE曲面DELETEPATCH删除面片DELETESPLINE删除样条线LATHE车削旋转NORMALIZESPLINE规格化样条线FILLET/CHAMFER圆角/切角TRIM/EXTEND修剪/延伸RENDERABLESPLINE可渲染样条线SWEEP扫描MESHEDITING网格编辑DELETEMESH删除网格EDITMESH编辑网格EDITPOLY编辑多边形EXTRUDE挤出FACEEXTRUDE面挤出NORMAL法线SMOOTH平滑BEVEL倒角、斜切BEVELPROFILE倒角剖面TESSELLATE细化STLCHECKSTL检查CAPHOLES补洞VERTEXPAINT顶点绘制OPTIMIZE优化MULTIRES多分辨率VERTEXWELD顶点焊接SYMMETRY对称EDITNORMALS编辑法线EDITABLEPOLY可编辑多边形EDITGEOMETRY编辑几何体SUBDIVISIONSURFACE细分曲面SUBDIVISIONDISPLACEMENT细分置换PAINTDEFORMATION绘制变形CONVERSION转化TURNTOPOLY转换为多边形TURNTOPATCH转换为面片TURNTOMESH转换为网格ANIMATIONMODIFIERS动画EDITENVELOPE编辑封套WEIGHTPROPERTIES权重属性MIRRORPARAMETERS镜像参数DISPLAY显示ADVANCEDPARAMETERS高级参数GIZMO变形器MORPHER变形器CHANNELCOLORLEGEND通道颜色图例GLOBALPARAMETERS全局参数CHANNELLIST通道列表CHANNELPARAMETERS通道参数ADVANCEDPARAMETERS高级参数FLEX柔体PARAMETERS参数SIMPLESOFTBODIES简章软体WEIGHTSANDPAINTING权重和绘制FORCESANDDEFLECTORS力和导向器ADVANCEDPARAMETERS高级参数ADVANCEDSPRINGS高级弹力线MELT融化LINKEDXFORM链接变换PATCHDEFORM面片变形PATHDEFORM路径变形SURFDEFORM曲面变形PATCHDEFORM(WSM)面片变形(WSM)PATHDEFORM(WSM)路径变形(WSM)SURFDEFORM(WSM)曲面变形(WSM)SKINMORPH蒙皮变形SKINWRAP蒙皮包裹SKINWRAPPATCH蒙皮包裹面片SPLINEIKCONTROL样条线IK控制ATTRIBUTEHOLDER属性承载器UVCOORDINATESMODIFIERSUV坐标修改器UVWMAPUVW贴图UNWRAPUVW展开UVWUVWXFORMUVW变换MAPSCALER(WSM)贴图缩放器(WSM)MAPSCALER贴图缩放器(OSM)CAMERAMAP摄影机贴图CAMERAMAP(WSM)摄影机贴图(WSM)SURFACEMAPPER(WSM)曲面贴图(WSM)PROJECTION投影UVWMAPPINGADDUVW贴图添加UVWMAPPINGCLEARUVW贴图清除CACHETOOLS缓存工具POINTCACHE点缓存POINTCACHE(WSM)点缓存(WSM)SUBDIVISIONSURFACES细分曲面TURBOSMOOTH涡轮平滑MESHSMOOTH网格平滑HSDSMODIFIERHSDS修改器FREEFORMDEFORMATIONS自由形式变形FFDMODIFIERSFFD修改FFDBOX/CYLINDERFFD长方形/圆柱体PARAMETRICMODIFIERS参数化修改器BEND弯曲TAPER锥化TWIST扭曲NOISE噪波STRETCH拉伸、伸展SQUEEZE挤压PUSH推力RELAX松弛RIPPLE涟漪WAVE波浪SKEW倾斜ALICE切片SPHERIFY球形化AFFECTREGION影响区域LATTICE晶格MIRROR镜像DISPLACE置换XFORM变换SUBSTITUTE替换PRESERVE保留SHELL壳SURFACE曲面MATERIAL材质MATERIALBYELEMENT按元素分配材质DISPAPPROX置换近似DISPLACEMESH(WSM)置换网格(WSM)DISPLACENURBS(WSM)置换网格(WSM)RADIOSITYMODIFIERS沟通传递修改器SUBDIVIDE(WSM)细分(WSM)SUBDIVIDE细分材质编辑器:Reglection(反射)BasicParameters(基本参数)Refraction(折射).Ambient(环境反射)3DProceduralMaps(三维贴图).Diffuse(漫反射)Face-mapped(面贴图)Specular(镜面反射)ExtendedParameters(扩展参数)Maps(贴图).Bitmap(位图).Checker(棋盘格)复合材质.Gradient(渐变)DoubleSided(双面).AdobePhotoshopPlug-InFilter(PS滤镜)Blend(混合).AdovePremiereVideoFilter(PM滤镜)Matte/Shoadow().Cellular(细胞)Multi/Sub-object(多重子物体).Dent(凹痕)Raytrace(光线追踪).Noise(干扰)Top/Bottom(项底).Splat(油彩).Matrble(大理石).Wood(木纹).Water(水)TimeConfiguration(时间帧速率).Falloff(衰减)FrameRate(帧速率).FlatMirror(镜面反射)NTSC(NTSC制式).Mask(罩框)Film(胶片速度).Mix(混合)PAL(PAL制式).Output(输出)Custom(自定义).Planet(行星).Raytrace(光线跟踪).Reglect/Refrace(反射/折射).Smoke(烟雾)Create(创建).Speckle(斑纹)Helpers(帮助物体).Stucco(泥灰)Dummy(虚拟体).VertexColor(项点颜色)ForwardKinematics(正向运动).Composite(合成贴图)InverseKinematics(反向运动).Particleage(粒子寿命).PatticleMblur(粒子模糊)参数区卷展栏:ShaderBasicParameters(着色基本参数区).Blinn(宾氏).Anisotropic(各向异性).Metal(金属).Multi-layer(多层式).Phong(方氏)塑性.Oren-Nayar-Blinn(表面粗糙的对象).Strauss(具有简单的光影分界线).Wire(线架结构显示模式).2-Sided(双面材质显示).FaceMap(将材质赋予对象所有的面).Faceted(将材质以面的形式赋予对象)BlinnBasicPatameters(宾氏基本参数区).Diffuse(固有色).Ambient(阴影色).Specular(高光色).Self-Illumination(自发光).Opacity(不透明度).SpecularHighlights(高光曲线区)..SpecularLevel(高光级别)..Glossiness(光泽度)..Soften(柔和度)ExtendedParameters(扩展参数区).Falloff(衰减).Filer(过滤法).Subtractive(删减法).Additive(递增法).IndexofRefraction(折射率).Wire(线架材质).ReflectionDimming(反射暗淡)SuperSampling(超级样本)Maps(贴图区).AmbientColor(阴影色贴图).DiffuseColor(固有色贴图).SpecularColor(高光色贴图).Glossiness(光泽度贴图).Self-Illmination(自发光贴图).Opacity(不透明贴图).FilterColor(过滤色贴图).Bump(凹凸贴图).Reflction(反射贴图).Refraction(折射贴图)..RefractMap/RayTraceIOR(折射贴图/光线跟踪折射率).Displacement(置换贴图)DvnamicsProperties(动力学属性区)材质类型Blend(混合材质).Material#1(材质#1).Material#2(材质#2).Mask(遮罩).Interactive(交互).MixAmount(混合数值).MixingCurve(混合曲线).UseCurve(使用曲线).TransitionZone(交换区域)Composite(合成材质).CompositeBisicParameters(合成材质基础参数区)..BaseMaterial(基本材质)..Mat.1~Mat.9(材质1~材质9)DoubleSided(双面材质).Translucency(半透明)贴图类型.Facingmaterial(表面材质)Bitmap(位图).BackMaterial(背面材质)Cellular(细胞)Matte/Shadow(投影材质)Checker(棋盘格).Matte(不可见)Composite(合成贴图).Atmosphere(大气)Dent(凹痕贴图)..ApplyAtmosphere(加入大气环境)Falloff(衰减)..AtBackgroundDepth(在背景深度)FlatMirror(镜面反射)..AtObjectDepth(在物体深度)Gradient(渐变).Shadow(阴影)Marble(大理石)..ReceiveShadow(接受阴影)Madk(罩框)..ShadowBrightness(阴影的亮度)Mix(混合).Reflection(反射)Noise(干扰)Morpher(形态结构贴图)Output(输出)Muti/Sub-Object(多重子物体材质)PartcleAge(粒子寿命).SetNumber(设置数目)PerlinMarble(珍珠岩).NumberOfMaterials(材质数目)Planet(行星)Raytrace(光线追踪材质)Raytrance(光线跟踪).Shading(明暗)Reflect/Refract(反射/折射).2-Sided(双面)RGBMultiply(RGB倍增).FaceMap(面贴图)RGBTint(RGB染色).Wire(线框)Smoke(烟雾).SuperSample(超级样本)Speckle(斑纹).Ambient(阴影色)Splat(油彩).Diffuse(固有色)Stucco(泥灰).Reflect(反射)ThinWallRefraction(薄壁折射).Luminosity(发光度)VertexColor(项点颜色).Transparency(透明)Water(水).IndexOfRefr(折射率)Wood(木纹).SpecularHighlight(反射高光)..SpecularColor(高光反射颜色)..Shininess(反射)..ShinessStrength(反光强度).Environment(环境贴图).Bump(凹凸贴图)Shellac(虫漆材质).BaseMat
本文标题:3dmax英文翻译(最全的)
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