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[E1]UIName=Name:E1/单位在游戏中显示的名字,相关内容在RA2(md).CSF里(相关内容以后再介绍)Name=GI··············/单位的名字(可有可无)Image=GI··············/单位的图象显示名称(在art(md).ini中编辑(以后介绍)·Category=Soldier··········/单位的类型Primary=M60············/主武器Secondary=Para···········/次要武器Occupier=yes············/是否可以占领建筑物作战OccupyWeapon=UCPara········/在占领建筑物中使用的武器EliteOccupyWeapon=UCElitePara···/精英级别在占领建筑物中使用武器OpenTransportWeapon=1·······/在运输工具中用第一武器(好象是这样)Prerequisite=GAPILE········/必须的建筑CrushSound=InfantrySquish·····/挨坦克压的音效Strength=125············/生命值(如果把125改成125000的话此不是成了血牛了?哈哈)Pip=white·············/在运输工具中显示什么颜色OccupyPip=PersonBlue········/在占领建筑物中显示的颜色Armor=none·············/装甲类型TechLevel=1············/科技等级(不同的需求为1到10,-1即不能建造)·Sight=5··············/视力(可以打开多少黑幕)Speed=4·/速度(最好不要超过15“入侵者战斗机速度才16”如果人比飞机跑得还快的话···就太BT了)Owner=British,French,Germans,Americans,Alliance·/所属国家(阵营)Cost=200··············/价钱(改成1块吧呵呵)Soylent=100·············/好象是塞进垃圾箱后得到的钱Points=10··············/好象是被消灭后得到的经验值IsSelectableCombatant=yes······/定义为可以控制的单位VoiceSelect=GISelect········/单位的语音VoiceMove=GIMove··········/单位的语音VoiceAttack=GIAttackCommand····/单位的语音VoiceFeedback=GIFear········/单位的语音VoiceSpecialAttack=GIMove·····/单位的语音DieSound=GIDie···········/单位的语音Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}··/运动方式(这里是陆地移动方式)PhysicalSize=1···················/单位的大小(就是进运输工具时所占的空间)MovementZone=Infantry················/运动地域ThreatPosed=10················(好象电脑优先攻击的数值)ImmuneToVeins=yes··················(好象是对矿免疫)ImmuneToPsionics=no·················/是否对尤里的心灵控制免役Bombable=yes·····················(抱歉,忘了)····················Deployer=yes······················/是否可以展开·················DeployFire=yes·····················/展开后可以攻击VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER···/老手级后的能力.分别为生命加强,火力提高,攻击间隔减少,视力加大,速度变快EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF·····/精英级的能力.自疗,生命加强,火力提高,攻击间隔减少Size=1·························/单位的大小Crushable=yes·····················/能够被压扁DeploySound=GIDeploy·················/展开的音效UndeploySound=GIUndeploy···············/展开后站起来的音效ElitePrimary=M60E···················/精英级主武器EliteSecondary=ParaE·················/精英级副武器IFVMode=2·······················/进入步兵车后所用的武器================================================================================在美国大兵的代码段里找到primary=M60这段代码,意思是美国大兵所用的主武器是M60机枪,红警的rules.ini文件里专门有一段代码是写武器定义的,虽然在原理上说定义代码放在rules.ini中的任何位置都是可以的,但是为了方便管理,一般都把同类型的定义代码放在一起,比如武器的定义代码段就集中放在;*******WeaponStatistics*******这个标记下,查找到这个标记,你会看到以下都是各种武器的代码段,我们要找的是M60机枪,直接搜索[M60]你会看到如下代码段:[M60]/武器的名称Damage=15/杀伤力=15(改成150?哈哈)ROF=20/装弹时间(60=1秒数值越小越快)Range=4/射程=4(改成255?哈哈直接在自己基地就把敌人家给抄了变态!)Projectile=InvisibleLow(射弹方式)Speed=100/弹头射速(最大100超过100也没用)Warhead=SA/弹头属性Report=GIAttack/发射时的声音Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW/射弹图形提醒各位一句:红警里的武器都是公用的,比如[M60],不排除还有别的单位用这个武器,如果你把[M60]改得很变态,开始游戏了,却发现敌人也拥有这个武器···汗···下面我们来学着给红警添加新的武器,最简单的方法就是复制-----粘贴(汗···)还是以美国大兵的武器为蓝本,查找[M60]找到[M60]Damage=15ROF=20Range=4Projectile=InvisibleLowSpeed=100Warhead=SAReport=GIAttackAnim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW把这一整段代码复制下来,为方便日后查找,我们还是把它直接粘到[M60]代码段的下面吧:[M60]Damage=15ROF=20Range=4Projectile=InvisibleLowSpeed=100Warhead=SAReport=GIAttackAnim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW[M007](把[M60]改成[M007]或别的名称,只要是不和别的名称重复就行,推荐是英文和数字的结合)Damage=15(·该改成多少就多少吧~~~:)·一般改Damage=ROF=Range=这三项就够了)ROF=20Range=4Projectile=InvisibleLowSpeed=100Warhead=SAReport=GIAttackAnim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW改完这段后还有重要的一步,把这个武器应用到你想改的单位上去,还是以美国大兵为例吧,查找[E1]找到美国大兵的代码段:;GI[E1]UIName=Name:E1Name=GIImage=GICategory=SoldierPrimary=M60/把Primary=M60改成Primary=M007(我们刚才新制作出来的武器M007)Secondary=ParaOccupier=yes;IcanOccupyUCbuildingsPrerequisite=GAPILECrushSound=InfantrySquishStrength=125Pip=whiteArmor=noneTechLevel=1Sight=5Speed=4Owner=British,French,Germans,Americans,AllianceCost=200Soylent=150Points=10IsSelectableCombatant=yesVoiceSelect=GISelectVoiceMove=GIMoveVoiceAttack=GIAttackCommandVoiceFeedback=GIFearVoiceSpecialAttack=GIMoveDieSound=GIDieLocomotor={4A582744-9839-11d1-B709-00A024DDAFD1}PhysicalSize=1MovementZone=InfantryThreatPosed=10;ThisvalueMUSTbe0forallbuildingaddonsImmuneToVeins=yesImmuneToPsionics=noBombable=yesDeployer=yesDeployFire=yes;DeployTime=.022;PCG;Unusedfornow.Wasmaybegoingtomakeitswayinifwedid;amoreexplicitstatemachinefordeployingb/cofautodeploy.VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTEREliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROFSize=1Crushable=yesDeploySound=GIDeployUndeploySound=GIUndeployElitePrimary=M60EEliteSecondary=ParaEIFVMode=2大家修改是要养成随手注释的习惯,这有利于大家的学习,rules.ini里注释的格式是“;”注意是英文半角输入法的;如果用别的输入法;的话会出现错误的~~~正确的注释应该是-------我以美国大兵的主武器为例[M60];武器的名称Damage=15;武器的杀伤力ROF=20;装弹的间隔时间Range=4;武器的射程Projectile=InvisibleLowSpeed=100;武器的射速(此行是错误的注释!!!!!)Warhead=SAReport=GIAttackAnim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW好了现在进游戏看看选一个有美国大兵的国家开始游戏哈哈看到效果了吧?当然,如果大家不喜欢美国大兵变强的话就改[E2]苏联动员兵吧哈哈~~
本文标题:怎样在红警里修改武器的射程和威力。
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