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No.时间Time演讲人Speaker时间Time演讲人Speaker时间Time演讲人Speaker时间Time议题Topic演讲人Speaker9:00-10:00MikeMorhaime,暴雪娱乐,总裁、CEO兼联合创始人MikeMorhaime,President,CEO,andCofounder,BlizzardEntertainment9:00-10:00MarkVanRyswyk,EACentralDevelopmentServices,全球外包业务资深总监MarkVanRyswyk,SeniorDirectorWorldwideOutsourcing,EACentralDevelopmentServices9:00-10:00110:05-11:00讲座:不仅仅是游戏:盈利丰厚的游戏制作之路Lecture:MorethanaGame:APathtoMoreProfitableGameDesignCyrusLum,GameDevGuru,高级顾问CyrusLum,SeniorConsultant,GameDevGuru10:05-11:00安全Security讲座:网游木马查杀策略Lecture:StrategiesforDetectingandRemovingTrojanHorsesinOnlineGames卫鹏飞,巨人网络,软件安全工程师PengfeiWei,SecuritySoftwareEngineer,Giant10:05-11:00RobertVernick,EA上海,COORobertVernick,COO,EAShanghai10:05-11:0511:00-11:1511:00-11:1511:00-11:15211:15-12:10讲座:社区管理在游戏策划中的体现Lecture:Implementationofcommunitymanagementingamedesign颜科西,网易,G工作室负责人CosYan,ManagerofG-studio,Netease11:15-12:10测试Testing讲座:软件开发过程中对其脆弱性的自动化测试Lecture:AutomatedTestingforSoftwareVulnerabilitiesduringDevelopmentDaveWeinstein,微软公司,高级安全开发工程师DaveWeinstein,SeniorSecurityDevelopmentEngineer,Microsoft11:15-12:10夏立,唯晶科技,品质与项目管理总监TommyXia,SeniorDirectorofProjectManagementDepartment,Winking313:00-14:00讲座:制作一款跨越东西方文化差异的游戏Lecture:DevelopagamethatcrossesEastern&WesterncultureJ.AllenBrack,暴雪娱乐,制作总监J.AllenBrack,ProductionDirector,BlizzardEntertainment13:00-14:00讲座:在线游戏研发与用户行为数据挖掘Lecture:OnlinegameR&DandDataminingofuserbehaviour陈德文,畅游时代,总裁DavidChen,President,ChangYou.comLimited.13:00-14:00AndrewWilson,副总裁暨FIFA系列执行制作人,EAAndrewWilson,VicePresident&ExecutiveProducer,FIFAfranchise13:00-14:00414:05-15:35讲座+座谈:网络游戏中经济系统的控制Lecture+Panel:Controllingeconomicsysteminonlinegames主持人:蔡元喆,Interpret,LLC,副总裁Moderator:MichaelCai,VicePresidentofResearch,VideoGames,Interpret,LLCEyjolfurGudmundsson,CCP,首席经济学家EyjolfurGudmundsson,ChiefEconomist,CCP夏冬,完美时空,研发中心-项目策划总监DongXia,ProjectPlanningDirector–R&DCenter,PerfectWorld纪学锋,征途事业部总经理,巨人网络XuefengJi,GeneralManagerofZTOnlineBusinessUnit,GiantNetwork14:05-15:35讲座+座谈:CSP模式如何创新和发展Lecture+Panel:InnovationanddevelopmentonComeStayPaymode主持人:西门孟,光辉娱乐,CEOModerator:MonteSingman,CEO,Radiance程良奇,完美时空,研发中心-项目总监ChengLiangqi,ProjectDirector–R&DCenter,PerfectWorld袁菁,产品总监/主策划,腾讯公司JustineYuan,ProductDirector/MajorDesigner,Tencent陈浩健,盛大游戏,制作人HaojianChen,Producer,ShandaGames14:05-15:35主持人:RobertVernick,EA上海,COOModerator:RobertVernick,COO,EAShanghai张益嘉,唯京科技,CEOGaryChang,CEO,WinkingKevinChu,THQ,亚洲区在线游戏开发及全球拓展中心总监KevinChu,DirectorofAsiaOnlineProductDevelopmentandXDG,THQ潘峰,维塔士,创始人兼制作总监FengPan,Founder,VirtuosGamesEdTrillo,外包总监,Foundation9EntertainmentEdTrillo,OutsourcingDirector,Foundation9Entertainment14:00-15:00515:35-15:5015:35-15:5015:35-15:50615:55-16:55讲座:使用基于Flash工作流程创建游戏用户界面Lecture:DesigningGameUserInterfaceswithFlashWorkflowBenMowery,Scaleform,中国大陆、台湾及新加坡地区总经理BenMowery,Director,Scaleform15:55-16:55讲座:网络游戏的游戏模式多样化的发展趋势Lecture:Trackingthetrendsofonlinegamegenresfromonetomany徐旻,Nexon公司,CEOSeoMin,CEO,NexonCorporation15:55-16:55关岱松,盛大游戏,艺术研发中心总监DaisongGuan,DirectorofArtR&DCenter,SNDA717:00-18:00讲座:如何让网游的交互设计及用户体验更产品化Lecture:Bringingbetteruserexperience-HowMMORPGUIisdone卢歆翮,金山公司,《剑网3》产品经理Lulu,ProductManager,Kingsoft17:00-18:00讲座:虚拟世界,网络游戏和社区网络的结合Lecture:TheConvergenceofVirtualWorlds,OnlineGamesandSocialNetworkingJimCrowley,President&CEO,Turbine17:00-18:00EdTrillo,Foundation9Entertainment,外包总监EdTrillo,OutsourcingDirector,Foundation9Entertainment16:00-17:00讲座:次世代游戏美术外包的管理经验Lecture:Managementofnext-gengamesartoutsourcing讲座:在线游戏整案外包业务的需求管理Lecture:Demandmanagementofwhole-gameoutsourcingforonlinegameLunchTeabreakTeabreakTeabreakTeabreak策划Design讲座:外包:通往成功的捷径Lecture:Outsourcing:TheFast-TracktoSuccess世纪厅CenturyHall3B会议室MeetingRoom3B15:00-16:0011:05-12:05主题演讲:经典游戏的网络化以满足新的市场需求Keynote:Digitizingfornewconsumersandnewmarketsinanonlineworld运营Operation议题Topic讲座:异地开发的领悟和机遇Lecture:DistributedDevelopment:insightsandopportunities在线游戏专场一OnlineGame1在线游戏专场二OnlineGame2单机/平台游戏和游戏外包专场PC/Console/Outsourcing黄河厅YellowRiverHall策划Design3C+3D会议室MeetingRoom3C+3D座谈:发包与接包方的不同需求和各自的期望Panel:DifferentdemandsandexpectationsbetweenoutsourcerandoutsourceeTeabreakTeabreak议题Topic议题Topic赞助商专场SponsorSession第二届中国游戏开发者大会日程The2ndChinaGameDevelopersConferenceAgenda2009年7月24日July24,2009第一天Day1主题演讲:创意-游戏的第一生命Keynote:Creativity-Soulofgame讲座:游戏艺术研发外包模式的转型和分析Lecture:Transitionofbusinessmodelofgameartoutsourcing&analysisNo.时间Time演讲人Speaker时间Time演讲人Speaker时间Time演讲人Speaker时间Time议题Topic演讲人Speaker9:00-10:00金亨俊,NCsoft,Aion美术总监KimHyungJun,'AION'ArtDirector,NCsoft9:00-10:00讲座:玩家需要什么样的游戏Lecture:Whatkindofgamewouldplayersprefer?张晓明,电脑报社,副总编ZhangXiaoming,DeputyEditor-in-chief,ChinaPopularComputerWeek(CPCW)110:05-11:00讲座:赋予角色生命Lecture:BringingaCharactertoLifeHythamMorsy,动画总监兼培训师,育碧成都HythamMorsy,AnimationDirectorandTrainer,UbisoftChengdu10:05-11:00讲座:优秀游戏策划的全面培养Lecture:Totrainanexcellentgamedesigner刘勇,资深游戏设计师、独立讲师YongLiu,SeniorGameDesigner,IndependentLecturer10:05-11:00余非,Gameloft(智乐软件),大中华区总经理&游戏设计总监YuFei,GeneralManagerforGreaterChina&ChiefGameDesigner,GameloftChina10:05-11:05CryENGINE:在60分钟内创建一个全新游戏关卡!CryENGINE:Createanewlevelin60minut
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