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天津职业技术师范大学TianjinUniversityofTechnologyandEducation毕业设计专业:教育技术学班级学号:1102-28学生姓名:王晏指导教师:王潇讲师二〇一五年六月天津职业技术师范大学本科生毕业设计2D游戏《热血方块》的设计与开发---游戏特效及音效TheDesignandDevelopmentof2DGameCrazyTetris--Specialeffectandsoundeffectsofthegame专业班级:教育技术1102学生姓名:王晏指导教师:王潇讲师学院:信息技术工程学院2015年6月摘要2D游戏是指二维交互式动画,也就是我们通常所说的2D动画。只不过在游戏方面,这种二维交互式动画可以根据用户需求而进行互动的游戏,简而言之即平面(二维)游戏。在此次2D游戏设计制作主要使用HTML5和JavaScript。HTML5是万维网的核心语言、标准通用标记语言下的一个应用超文本标记语言的第五次重大修改,沿革了HTML4的一些标记,还新增了如canvas、audio等新的标记;JavaScript是一种直译式脚本语言,内置支持类型。本次游戏制作主要使用上述两种技术支持,HTML5的canvas元素使用JavaScript在网页上绘制2D图像,在矩形画布上控制像素,JavaScript来绘制2d图形并进行渲染;并在游戏设计中使用JavaScript编写mvc框架;声音效果的播放及进行游戏控制。HTML5带来的新的标签有助于开发人员的开发及定义重要内容,如上述的canvas和source。在整个游戏架构中,使用EditPlus开发,使用fireFox用于测试,背景及方块的图片均由个人完成,音频调控上使用HTML5支持的audio播放控制,并通过音效及背景音乐使得游戏富有可玩性,提高用户体验;使用背景音乐来实现游戏节奏的变换,可使玩家获得愉悦的心情。关键词:HTML5;JavaScript;TetrisABSTRACTThe2Dgames,inshorttheplane(2D)game(two-dimensionGame),thedesignofthis2DgamemainlyusestheHTML5andJavaScript.HTML5isaHyperTextMarkupLanguageunderWorldWideWeb’scorelanguageandStandardGeneralizedMarkuplanguage.Its5thtime’ssignificantmodificationnotonlyevolvesomeoutdatedworksoftheHTML4,notalsonewlyincreasessomeworkslikecanvasandaudio.JavaScriptisaliteraltranslationscriptlanguageandinternallyinstallssustaintype.Thisgame’sdesignmainlyusesabovementionedtwotechnologies,thecanvasoftheHTML5paint2DpicturesandappliescolorstoadrawingonwebpagesusingJavaScript,controlspixelontherectangularcanvasandwritesgame’sgeneralframe,voice’splayingandgame’scontrollingusingJavaScriptinthisgame’sdesign.ThenewlabelofHTML5isconducivetodevelopanddefinesomeimportantcontents.Inthiswholegame’sframe.Ituses‘EditPlus’fordevelopment,usesFireFoxfortesting.It’sbackgroundpictureandallofdiamonds’picturearedeignedbythePhotoShop,it’saudioiscontrolledusingHTML5supportaudioandforimprovingusesinterestsusingsoundeffectandbackgroundmusic,Beside,Thereisrhythmsensationinthebackgroundmusicandthatcanletusersenjoythisgameenough.KeyWords:HTML5;JavaScript;TetrisI目录1绪论..........................................................................................................................11.1研究背景...........................................................................................................11.2研究意义与目的...............................................................................................11.3研究现状...........................................................................................................21.4研究内容...........................................................................................................31.5系统运行环境...................................................................................................32游戏开发技术..............................................................................................................42.1HTML5概述.........................................................................................................42.1.1HTML5特征..............................................................................................42.1.2HTML5优缺点..........................................................................................52.2HTML5新元素canvas、audio..........................................................................52.2.1Canvas.....................................................................................................52.2.2Audio.......................................................................................................52.3JavaScript的概述...........................................................................................62.3.1JavaScript基本特征............................................................................62.3.2JavaScript缺点....................................................................................62.4开发工具及其他素材制作软件.......................................................................62.4.1EditPlus.................................................................................................62.4.2PhotoShop...............................................................................................73游戏策划......................................................................................................................93.1游戏概述............................................................................................................93.1.1游戏设计理念........................................................................................93.1.2游戏操作方式和界面结构....................................................................93.2开发框架.........................................................................................................103.2.1使用框架的优点..................................................................................103.2.2使用框架的缺点..................................................................................104程序设计....................................................................................................................114.1可行性分析.....................................................................................................114
本文标题:毕业论文(java游戏俄罗斯方块)
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