您好,欢迎访问三七文档
当前位置:首页 > 临时分类 > 新视野大学英语上机练习第三册第五单元答案
Part1CompoundDictation(每小题:分)Directions:Inthissectionyouwillhearapassageorpassagesthreetimes.Whenthepassageisreadforthefirsttime,youshouldlistencarefullyforitsgeneralidea.Whenthepassageisreadforthesecondtime,youarerequiredtofillintheblankswiththeinformationyouhavejustheard.Finally,whenthepassageisreadforthethirdtime,youshouldcheckwhatyouhavewritten.Questions1to10arebasedonthefollowingpassage.Thankyouallforcomingtoshowyourfinalrespecttomyfather.Myfatherwouldbe1.toseesomanyofyouhere.AsIwasgrowingup,mydadwasthe2.figureandtheheadofthefamily.AsIreflectback,Irealizeallthe3.hemadeforus.Asafathernow,I4.allthelittlethingsthathedidthatIdidnotunderstandasachild.Myfatheralways5.others'needsinfrontofhisown.Evenon6.Eveatthehospital,hewaslettingusknowwhatgiftsstillneededtobepurchased.He7.thoughtofothersuntiltheveryend.Manyhavesaidoverthepastfewdayssincehepassedaway,8..Knowingmyfather,9..ButIhaveonerequest.Onceaday,moreifyoucan,10..Saysomethingnicetosomeone—becauseitistherightthingtodo.Putsomeoneelse'sneedsandwantsinfrontofyourownandencouragethoseyoumeettodothesamejustasmyfatherhaddoneinhislife.Part1CompoundDictation(每小题:2分;满分:20分)小题得分对错我的答案客观1.2overjoyedoverjoyed2.2authorityauthority3.2sacrificessacrifices4.2appreciateappreciate5.2positionedpositioned6.2ChristmasChristmas7.2primarilyprimarily8.0IfthereisanythingIcandoforyou,letmeknowIfthereisanythingIcandoforyou,letmeknow9.0IamclearhewouldnotwantanythingIamclearhewouldnotwantanything10.0dosomethingforsomeoneelse,withoutdosomethingforsomeoneelse,withoutexpectingsomethinginreturnexpectingsomethinginreturnSubtotal:14老师评语:Part2SkimmingandScanning(MultipleChoice+BlankFilling)(每小题:分)Directions:Readthefollowingpassageandthenanswerthequestions.Forquestions1-7,choosethebestanswerfromthefourchoicesmarkedA,B,CandD.Forquestions8-10,completethesentenceswiththeinformationgiveninthepassage.Questions1to10arebasedonthefollowingpassage.VideoGamingAsvideogamingspreads,thediscussionaboutitssocialimpactisintensifying.Isitanewmediumequivalenttofilmandmusic,avaluableeducationaltool,aformofharmlessfunorsomethingterriblethatmakeschildrenviolentandstupid?Videogamingisallthesethings,dependingonwhomyouask.Amidallthearguments,however,threeimportantfactorsaregenerallyoverlooked:thatattitudestogamingaremarkedbyagenerationaldivide;thatthereisnoconvincingevidencethatgamesmakepeopleviolent;andthatgameshavegreatpotentialineducation.AttitudestowardsgamingAttitudestowardsgamingdependtoagreatextentonage.InAmerica,forexample,halfofthepopulationplayscomputerorvideogames.Howevermostplayersareunder40—accordingtoNielsen,amarket-researchfirm,76%ofthem—whilemostcriticsofgamingareover40.Anentiregenerationthatbegangamingaschildrenhaskeptplaying.TheaverageageofAmericangamersis30.Mostarecomputernativeswhogrewupwithtechnology,arguesMarcPrenskyofGames2train,afirmthatpromotestheeducationaluseofgames.Hedescribesolderpeopleascomputerimmigrantswho,likenewcomersanywhere,havehadtoadaptinvariouswaystotheirnewtechnologicalworld.Justgettingbyinaforeignlandwithoutsomegraspofthelocallanguageisdifficult,saysMr.Prensky.ComputerimmigrantshavehadtolearntousetechnologiessuchastheInternetandmobilephones.Butrelativelyfewofthemhaveembracedvideogames.Thewordgameitselfalsoconfusesmatters,sinceitmakesthemseemlikeplaythings.Whattheydon'tunderstand,becausethey'veneverplayedthem,isthatthesearecomplexgames,whichtake30,40or100hourstocomplete,saysMr.Prensky.Gamesare,infact,playedmainlybyyoungadults.Onlyathirdofgamersareunder18.It'sjustagenerationaldivide,saysGerhardFlorin,theEuropeanbossofElectronicArts,theworld'sbiggestgamespublisher.Peopledonotknowwhattheyaretalkingabout,becausetheyhaveneverplayedagame.Andyet,theysaythatmillionsofgamersarestupidorviolent.Computernativeswhohaveplayedvideogamessincechildhoodalreadyregardthemasaformofentertainmentequivalenttofilmsandmusic.Oldercomputernativesnowhavechildrenoftheirownandenjoyplayingvideogameswiththem.Thegamingindustryistryingtoaddressthegenerationaldivide.Itisproducinggamesdesignedtoappealtopeoplewhohaveneverplayedgamesandencouraginggamers(whomayoccasionallyplaysimpleweb-basedgames,orgamesonmobilephones)toplaymore.Thishasledtothedevelopmentofgameswithawiderappeal.Someofthemreplacetheusualcontrolpadwithnovelinputdevices:microphones(麦克风)forsinginggames,camerasfordancingandactiongames,andevenmusicalinstruments.Inaddition,theindustryhasstartedtoattractmorewomen,whoseemtoprefersocialsimulation(模拟)gamessuchasTheSims,andolderpeople,who(iftheyplaygamesatall)oftenpreferversionsofcardgamesandboardgames.Otherpromisingareasincludeportable(便携式的)gaming,mobilegamingandonlinedownloadsofsimplegames.Manypeopleenjoygaming,butdonotnecessarilywanttocommitthemselvestoalongquestthatwilltakedozensofhourstocomplete.Maygamingmakepeopleviolent?Butaren'tcriticsrighttoworrythatgamingmightmakepeopleviolent?Inhispaper,Mr.WilliamsdescribeshisstudycarriedoutwithMarkoSkoricoftheUniversityofMichigan.Thestudyconcentratedonamassivelymultiplayer(多人参与的)onlinerole-playinggame(MMORPG)calledAsheronCall2.Thistypeofgamerequirestheplayertowander
本文标题:新视野大学英语上机练习第三册第五单元答案
链接地址:https://www.777doc.com/doc-2394954 .html