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第3章Boris3.1BorisFire(火焰效果)3.2BorisFX33.2.1BorisArtist'sPoster(艺术海报)43.2.2BorisBlur(模糊)63.2.3BorisDirectionalBlur(方向模糊)163.2.4BorisGaussianBlur(高斯模糊)203.2.5BorisUnsharpMask(锐利的遮罩)433.2.6BorisBrightness-Contrast(亮度-对比度)73.2.7BorisColorBalance(颜色平衡)103.2.8BorisColorCorrection(颜色修正)113.2.9BorisComposite(合成)123.2.10BorisCorrectSelectedColor(修改选择的颜色)133.2.11BorisHue-Sat-Lightness(色调-饱和度-亮度)213.2.12BorisInvertSolarize(反转曝光)223.2.13BorisLevelsGamma(标准的伽马值)233.2.14BorisMultiToneMix(多通道混合)293.2.15BorisPosterize(多色调分色)323.2.16BorisRGBBlend(RGB混和)343.2.17BorisTint-Tritone(以三种颜色替换)413.2.18BorisBulge(凸出)83.2.19BorisDisplacementMap(置换贴图)173.2.20BorisFastFlipper(自动翻转)193.2.21BorisPolarDisplacement(两极置换31)3.2.22BorisRipple(波纹)363.2.23BorisVectorDisplacement(矢量置换)443.2.24BorisWave(波浪)453.2.25BorisAlphaProcess(Alpha通道处理)3.2.26BorisChromaKey(色度抠像)93.2.27BorisCompositeChoker(令人窒息的合成)3.2.28BorisLinearColorKey(线性颜色抠像)253.2.29BorisLinearLumaKey(线性亮度抠像)263.2.30BorisMakeAlphaKey(制作新的Alpha通道)273.2.31BorisMatteChoker(令人窒息的剪影)3.2.32BorisMatteCleanup(清除剪影)283.2.33BorisTwoWayKey(两种路线的抠像)423.2.34BorisAlphaSpotlight(以Apha通道的方式设定聚光灯)33.2.35BorisEdgeLighting(边缘亮光)3.2.36BorisLightSweep(扫光)243.2.37BorisReverseSpotlight(相反的聚光灯)333.2.38BorisSpotlight(聚光灯)393.2.39Boris2DParticles(二维粒子)13.2.40Boris3DImageShatter(模拟三维图像破碎效果)3.2.41BorisCube(模拟三维立方体)143.2.42BorisCylinder(模拟三维圆柱体)153.2.43BorisDVE(模拟三维效果)183.2.44BorisPageTurn(翻页)303.2.45BorisSphere(模拟三维球形)383.2.46BorisClouds(流动的云)3.2.47BorisNoiseMap(噪点地图)3.2.48BorisAlphaPixelNoise(通道像素噪点)23.2.49BorisRGBEdges(RGB边缘)3.2.50BorisRGBPixelNoise(RGB像素噪声)353.2.51BorisScatterize(模拟毛玻璃的效果)373.2.52BorisSprayPaintNoise(喷漆噪点)40第15章FinalEffectsCompleteComplete15.1FinalEffects(简称Fe)15.1.1FEBallAction(球状运动)115.1.2FEBubbles(泡沫)215.1.3FEColorOffset(颜色位移)315.1.4FEComposite(合成)415.1.5FEFloMotion(失真运动)515.1.6FEGriddler(矿筛)615.1.7FEImageWipe(图像擦除)715.1.8FEKaleida(发音体)815.1.9FELens(透镜)9115.1.10FELightBurst2.5(灯光爆裂)1015.1.11FELightSweep(扫光)1115.1.12FEPageTurn(翻页)1215.1.13FEParticleSystems(粒子系统)1315.1.14FEParticleSystemsII(粒子系统2)1415.1.15FEParticleSystemsLE(粒子系统LE)1515.1.16FEPixelPolly(像素剥离)1615.1.17FERadialScaleWipe(反射状的缩放擦拭)1715.1.18FERain(下雨)1815.1.19FEScaleWipe(缩放擦除)1915.1.20FEScatterize(分散)2015.1.21FESlant(倾斜)2115.1.22FESlantMatte(倾斜剪影)2215.1.23FESnow(下雪)2315.1.24FESphere(球体)2415.1.25FEStarBurst(星爆式)2515.1.26FEThreshold(阀值)2615.1.27FEThresholdRGB(RGB阀值)276.Conoa(多种三维标准体)是一个简易三维插件,能制作一些简单的立方体、球体和锥体,并能附上简单的纹理.8.5.1DEBubbles(泡沫)8.5.2DECameraShake(摄像机抖动)8.5.3DEChannelDelay(通道延迟)8.5.4DECOPBlur(优化模糊)8.5.5DEElectricalArcs(闪电)8.5.6DEFairyDust(仙女的灰尘)8.5.7DEFilmFlash(影片闪烁)8.5.8DEFire(火)8.5.9DEFireWorks(火焰发射器)8.5.10DEFlickerandStrobe(闪光灯)8.5.11DEFlowMotion(流动)8.5.12DEFogFactory(雾工厂)8.5.13DEFramingGradients(画面渐变)8.5.14DEGlower(炽热体)8.5.15DEGrayscaler(灰度处理)8.5.16DEHLSDisplace(HLS置换)8.5.17DEHyperHarmonizer(绚丽的彩带)8.5.18DELensFlares(镜头光斑)8.5.19DELooseSprockets(任意按链锯齿移动)8.5.20DEMultigradient(多极渐变)8.5.21DEMuzzleFlash(枪火)8.5.22DENexus(连接点)8.5.23DEPuffyClouds(膨胀的云)8.5.24DERainFall(下雨)8.5.25DERetinalBloom(网状张开)8.5.26DESchematicGrids(示意性网格)8.5.27DEShowChannels(显示通道)8.5.28DESketchist(变脏)8.5.29DESmoke(升起的烟)8.5.30DESnowStorm(暴风雪)8.5.31DESolarize(过度曝光)8.5.32DESparks(焰火)8.5.33DESpecularLighting(镜面高光)8.5.34DEThermograph(热录像仪)8.5.35DETurbulentNoise(紊乱的噪波)8.5.36DEVideoMalfunction(电视故障)8.5.37DEVisualHarmonizer(原子曲线)8.5.38DEWaveDisplace(波浪置换)30.TinderBox30.1TinderBox130.1.1T_Blur(模糊)230.1.2T_DirBlur(方向模糊)730.1.3T_Diffuse(扩散)630.1.4T_Etch(蚀刻)1030.1.6T_Qube(方格状)30.1.7T_Rays(体积光)1531.30.1.8T_Starburst(星放射状)1730.1.9T_Stutter(扫描残迹)30.1.10T_Beam(光柱)130.1.11T_Caustic(腐蚀性)330.1.12T_Grad(渐变)1130.1.13T_Sky(天空)1630.1.14T_Deflicker(降低闪烁)430.1.15T_Degrain(去除颗粒)530.1.16T_Dilate(扩大)30.1.17T_Pattern(图案)1430.1.18T_Tile(重复)1930.1.19T_Distorto(定位镜像)830.1.20T_Droplet(波纹)930.1.21T_Lens(鱼眼)1330.2TinderBox230.2.1T_BlurMasked(模糊遮罩)330.2.2T_LensBlur(镜头模糊)930.2.3T_RadialBlur(放射状模糊)1530.2.4T_Bandlimit(镶边)130.2.5T_Chromatic(彩色的)430.2.6T_Contour(轮廓线)530.2.7T_Glass(玻璃)630.2.8T_Glow(辉光)730.2.9T_Kaleid(幻觉)30.2.10T_Newsprint(新闻纸)1132.30.2.11T_Paint(油画)1330.2.12T_PseudoColour(变色)1430.2.13T_Trail(轨迹)30.2.14T_Bars(彩条)30.2.16T_LensFlare(镜头光斑)1030.2.17T_NightSky(夜空)1230.2.18T_Grain(颗粒)830.2.19T_Wobble(摇晃)1830.2.20T_Ripple(波纹)1630.2.21T_Swirl(旋涡)1730.3TinderBox330.3.1T_CircularBlur(圆形模糊)30.3.2T_GradientBlur(梯度模糊)30.3.3T_Silk(去除皱纹)30.3.4T_BadTV(不良的电视信号)30.3.5T_BumpShade(变阴暗)30.3.6T_Condensation(蒸气凝结成为水)30.3.7T_DiffusionFilter(漫射过滤器)30.3.8T_EdgeDetect(边探测器)30.3.9T_MeltTime(融化时间)30.3.10T_MotionDetect(运动探测器)30.3.11T_OldFilm(老电影)30.3.12T_RomanMosaic(马赛克)30.3.13T_Turner(车工)30.3.14T_Lightning(闪电)30.3.15T_Plasma(血浆)30.3.16T_Sparks(焰火发射器)30.3.17T_Starfield(星空)30.3.18T_Deband(带状模糊)30.3.19T_Defield(转制工具)30.3.20T_MatteTool(剪影工具)31.Trapcode31.1Shine(体积光)31.23DStroke(三维描边)31.3SoundKey(声音基调)31.4Particular(粒子)31.5Starglow(星光)31.6Lux(场景灯光)32.Ultimatte32.1GrainKiller(颗粒杀手)32.2ScreenCorrection(屏幕修正)32.3Ultimatte(最终抠像)DigiEffectsAurorix2.9:3DLighting2(三维光效,模拟彩色浮雕)Agedfilm2(著名的老电影,酷)Bulgix2(类似AE自带的Distort/Bulge,球
本文标题:AE插件中英文对照及介绍
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