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本科生毕业论文(设计)题目基于Symbian平台的俄罗斯方块游戏的实现学生姓名XXX指导教师XXX学院信息科学与工程学院专业班级计算机科学与技术XX班基于Symbian平台的俄罗斯方块的实现摘要I摘要Symbian操作系统是当前智能手机中最有号召力的一个操作系统。由于它是完全开放的系统,任何厂商都可以在Symbian系统上开发自己的软件,所以当它变得更加强大,应用更加广泛的时候,对智能手机软件的需求也就会增长。基于SymbianOS的智能手机是开放的,用户可以任意下载、安装、卸载由第三方软件开发者(或者用户自己)开发的应用软件,而不需要厂商的同意。S60是最受欢迎的低端智能手机的Symbian用户界面。而手机终端性能的提高,必将带动手机游戏的发展。因此本课题设计实现了Symbian系统下的俄罗斯方块游戏。此文中的俄罗斯方块游戏是在手机上运行的,手机程序的开发和PC程序的开发有很大的不同,但是在设计思想上却是大同小异,都遵循软件工程的一般原理。本课题在设计中从俄罗斯方块的功能需求入手,结合软件工程的思想,严格按照软件工程的开发步骤,完整的实现了俄罗斯方块游戏。由于受手机平台资源少的限制,本游戏在算法的设计上有其独到之处,对方块的操作都是通过移位运算来实现,节省了资源,提高了游戏的运行效率。游戏的最终运行结果令人满意,开发非常成功。关键字Symbian操作系统,智能手机,S60,俄罗斯方块游戏基于Symbian平台的俄罗斯方块的实现ABSTRACTIIABSTRACTSymbianOSisafull-featuredmobileoperatingsystemthatresidesinmostoftoday’ssmartphones.Becauseitiscompletelyopen,anyonecanmanufacturerintheSymbiansystemanddevelopitsownsoftware,sothedemandforsmartphonesoftwareisgrowingasthesedevicesbecomemorepowerfulandmorewidelyused.WhileSymbianOS-basedsmartphonesareshippedwithavarietyofusefulapplicationsbuiltin,anexcitingaspectofthesephonesisthattheyare“open”.Thismeansthatuserscandownload,installanduninstallapplicationswrittenbythird-partydevelopers(orbytheusersthemselves).Nospecialcarrierserviceordevicemanufacturer’sagreementisneededtodistributenewsmartphoneapplications.S60isapopularSymbianuserinterfaceforlowercostsmartphonesandresidesinthemajorityofSymbianOSphonesshipped.Theimprovementofphoneterminal’scapabilitywillarousethedevelopmentofphonegamenecessarily.SomytopiccarriedouttheRussiansquarepiecegamebasedonSymbianoperatingsystem.Thegamerunsonthemobilephone.SoftdevelopmentofthemobilephoneandPCisquitedifferent,butthedevelopmentthinkingisverysimilar.Theybothfollowedonsoftwareengineeringprinciples.ThedevelopmentprocessoftheRussianboxbeginwiththefunctionalneeds,combiningwithsoftwareengineeringideas,accordancewiththedevelopmentofsoftwareengineeringstepsstrictly,andcompletetheRussiansquarepiecegameintheend.Becauseofthemobilephone’sfewerresourcesconstraints,thealgorithmofthegame'sdesignisspecial.Theoperationtoboxisshiftingoperations,thisimprovetherunningefficiencyofthegameandsaveresources.Therunningresultofthegameissatisfied,andthedevelopmentofthegameisverysuccessful.KEYWORDSSymbianOS,smartphoneS60,Russiansquarepiecegame基于Symbian平台的俄罗斯方块的实现目录III目录摘要................................................................IABSTRACT............................................................II第一章绪言.........................................................11.1课题研究背景...................................................11.2手机游戏特点...................................................21.3移动游戏开发与传统游戏开发的区别...............................31.4课题研究意义...................................................41.5运行环境要求...................................................41.5.1硬件环境...................................................41.5.2软件环境...................................................51.6文本组织.......................................................5第二章开发环境......................................................62.1SymbianOS简介................................................62.1.1Symbian的历史.............................................62.1.2Symbian的特点.............................................62.1.3Symbian应用程序框架.......................................72.1.4S60的简介.................................................82.1.5S60模拟器介绍.............................................92.2Symbian编程基础知识..........................................102.2.1SymbianC++和标准C++的区别...............................102.2.2数据类型与命名规则........................................112.2.3活动对象..................................................132.2.4两阶段构造思想............................................142.2.5重要文件介绍..............................................142.3平台搭建......................................................15第三章需求说明.....................................................173.1目的..........................................................173.2需求分析......................................................173.3可行性分析....................................................183.4项目进度计划..................................................19第四章概要设计.....................................................204.1用例图........................................................20基于Symbian平台的俄罗斯方块游戏的实现目录IV4.2内部运行机制..................................................22第五章系统详细设计.................................................235.1初步研究方案..................................................235.2算法方案......................................................245.3状态变化规则..................................................245.4系统类架构设计................................................255.5类的头文件介绍................................................26第六章游戏实现.....................................................276.1资源文件......................................................276.2图形块(BLOCK).................................................276.2.1图形块的表示..............................................276.2.2图形块的产生..............................................286.2.3图形块的旋转.............................
本文标题:基于Symbian平台的俄罗斯方块游戏的实现
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